Weapons Research Mastery
Weapons Research Mastery.png
Hero TychusSwannTassadar
Major Anvil
Description You will spend the next 5000 minerals you earn to fund an extensive weapons research program. Each step will cost you minerals, but will heavily increase your damage, range, attack-speed and ability damage. Research runs automatically in the background and you will be notified of any progress made.
Effects damage
ability damage
5000 minerals

Weapons Research Mastery in short is a mastery that increases overall damage. This is a must have for those who are looking for high DPS builds, and those who want a better boost to their lacking early game damage.

When picking up this mastery, you will commit to it and the minerals noted in the cost will be deducted in increments from your current standings when available. Along the way, messages will tell you every 5% of progress that is done. These messages are player-sided and not shown to the team. Once complete, the entire team will be notified that you've completed the research.

Summary[edit | edit source]

Stages 10
Hero Upgraded Asset Amount Total

(amt * stages)

Wpn Range 0.18 1.8
Wpn Atk Speed -0.02 -0.2
Wpn Dmg 2 20
BoA Whirlwind 1 10
Wpn Dmg 5 50
Wpn Rang 0.05 0.5
BFG Dmg 1.5 15
Wpn Dmg 3 30
Wpn Atk Speed -0.01 -0.1
Rally Atk Speed -0.02 -0.2
Wpn Rang 0.1 1
Crit Damage 4 40
Snipe Damage 10 100
Drone Damage 1.1 11
Energy Max 5 50
Wpn Dmg 4 40
Corona Dmg 11 110
Retribution Dmg 2 20
Wpn Dmg 2 20
Wpn Atk Speed 0.008 0.08
Firestarter Dmg 2 20
Hellfire Dmg 2 20
Gatling Dmg 1 10
Anti-air Dmg 4 40
Hellfire Rang 0.2 2
Wpn Stage 1 dmg 4 40
Wpn Stage 2 dmg 5 50
Wpn Stage 3 dmg 7 70
Wpn Range 0.1 1
Empower Range 0.55 5.5
Empower Damage 1 10
Wpn Dmg 1.3 13
Wpn Range 0.05 0.5
Wpn Atk Speed 0.005 0.05
Grenade Dmg 3 30

"Source Code"[edit | edit source]


        <EffectArray Reference="Effect,AnvilTankDamage,Amount" Value="2.5"/>  

        <EffectArray Reference="Weapon,Anvil,Range" Value="0.1"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,Anvil,Period" Value="0.008000"/>  

        <EffectArray Reference="Weapon,AnvilSieged,Range" Value="0.15"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,AnvilSieged,Period" Value="0.008000"/>  

        <EffectArray Reference="Effect,AnvilSiegedDamage,Amount" Value="4"/>  

        <EffectArray Reference="Effect,MjlnirDamage1,Amount" Value="3"/>  

        <EffectArray Reference="Weapon,Anvil,MinScanRange" Value="0.1"/>  

        <EffectArray Reference="Weapon,AnvilSieged,MinScanRange" Value="0.15"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Weapon,AquilaPurifierGlaive,Range" Value="0.18"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,AquilaPurifierGlaive,Period" Value="0.020000"/>  

        <EffectArray Reference="Effect,AquilaDamage,Amount" Value="2"/>  

        <EffectArray Reference="Effect,BladeWhirlwindDamage,Amount" Value="1"/>  

        <EffectArray Reference="Weapon,AquilaPurifierGlaive,MinScanRange" Value="0.18"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,TwinGatlingsDamage,Amount" Value="5"/>  

        <EffectArray Reference="Weapon,TwinGatlings,Range" Value="0.05"/>  

        <EffectArray Reference="Effect,BFGDamage,Amount" Value="1.5"/>  

        <EffectArray Reference="Weapon,TwinGatlings,MinScanRange" Value="0.05"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,MessiahAttackDamage,Amount" Value="3"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,MessiahWeapon,Period" Value="0.010000"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,RallyTemplarWeapon,Period" Value="0.020000"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Weapon,Nova,Range" Value="0.1"/>  

        <EffectArray Reference="Effect,NovaCritDamage,Amount" Value="4"/>  

        <EffectArray Reference="Effect,NovaSnipe,Amount" Value="10"/>  

        <EffectArray Reference="Effect,CombatDroneDamage,Amount" Value="1.1"/>  

        <EffectArray Reference="Unit,Nova,EnergyMax" Value="5"/>  

        <EffectArray Reference="Weapon,Nova,MinScanRange" Value="0.1"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,TitaniumClaws,Amount" Value="4"/>  

        <EffectArray Reference="Effect,Corona,Amount" Value="11"/>  

        <EffectArray Reference="Effect,RetributionFieldDamage2,Amount" Value="2"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,EternalFlamesDamageDirect,Amount" Value="2"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,EternalFlamesWeapon,Period" Value="0.008000"/>  

        <EffectArray Reference="Effect,FirestarterDamage,Amount" Value="2"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,HellfireTurretMissile,Amount" Value="2"/>  

        <EffectArray Reference="Effect,GatlingTurretDamage,Amount" Value="1"/>  

        <EffectArray Reference="Effect,DutchConcussiveGrenadeDamage,Amount" Value="4"/>  

        <EffectArray Reference="Weapon,HellfireMissiles,Range" Value="0.2"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,PrismaticBeamMUx1,Amount" Value="4"/>  

        <EffectArray Reference="Weapon,PrismaticBeam,Range" Value="0.1"/>  

        <EffectArray Reference="Effect,PrismaticBeamMUx2,Amount" Value="5"/>  

        <EffectArray Reference="Effect,PrismaticBeamMUx3,Amount" Value="7"/>  

        <EffectArray Reference="Weapon,MothershipCoreWeapon,Range" Value="0.55"/>  

        <EffectArray Reference="Effect,MothershipCoreWeaponDamage,Amount" Value="1"/>  

        <EffectArray Reference="Weapon,PrismaticBeam,MinScanRange" Value="0.1"/>  

        <MaxLevel value="10"/>  


        <EffectArray Reference="Effect,TychusCommandoAttackDamage,Amount" Value="1.3"/>  

        <EffectArray Reference="Weapon,TychusCommandoChaingun,Range" Value="0.05"/>  

        <EffectArray Operation="Subtract" Reference="Weapon,TychusCommandoChaingun,Period" Value="0.005000"/>  

        <EffectArray Reference="Effect,BonesTossGrenadeDamage,Amount" Value="3"/>  

        <EffectArray Reference="Weapon,TychusCommandoChaingun,MinScanRange" Value="0.05"/>  

        <MaxLevel value="10"/>  

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