Tychus Overview[edit | edit source]

Tychus is an excellent kiting hero that deals massive AoE damage with his Psionic Storm and Grenades. He also deals excellent splash damage from his auto-attacks. This means his total damage in the game is going to be very high.

However, he struggles against very high hp targets such as hives and omegalisks. Other heroes, such as Nova, Swann, Anvil, Atlas, etc., can finish off high HP targets much faster than Tychus.

Tychus' Perks for OS and HW[edit | edit source]

This is the optimal perk build for Tychus for casual and normal Oldschool and Hellwalker games, which is 99% of games involving Tychus.

  1. Onslaught
  2. Weaponsmith
  3. Helldivers
  4. (Hellwalker) Long game with many deaths = Tenacity. Else pick Bug Zapper or Compartment

Helldivers complement Flaming Moes and allow Tychus's minions to tank dangerous enemies while you deal damage. Without them, you will find yourself constantly being forced to retreat, thereby reducing the effectiveness of your hero and delaying your 2500 score. For the Hellwalker perk, Tenacity is essential if there will be many deaths and by consequence, toxic hordes of bosses towards the late game. Tenacity will also allow unfettered movement speed to save allies especially during nightmare drops. 

If the team is unlikely to have many deaths, Compartment perk is much more efficient for shorter games. It allows you to use more Flaming Moes right from the start, and Flaming Moes are excellent tanking pets from beginning to end of the game.

In solo speedrun games, Bug Zapper would be very efficient at dealing with high HP targets. Bug Zapper for Tychus in multiplayer normal speed games is not a bad selection. However, given that other heroes are much better than Tychus at dealing point damage to high HP targets, even if Bug Zapper synergises with Stimpack and Berserk abilities, Onslaught, Weaponsmith and Helldivers are all much better perks for Tychus.

Tychus' Mastery Order for OS and HW[edit | edit source]

This is the optimal mastery order for the non-speedrun and multiplayer games involving Tychus:

  1. Level 0 = Flaming Moe
  2. Level 10 = Close Quarter Combat
  3. Level 20 = Lightweight Equipment/ Mindbender
  4. Level 30 = Psionic Warrior ULTIMATE
  5. Level 40 = Mindbender/ Lightweight Equipment
  6. 2K Killstreak = Ranger
  7. Level 50 = Energy

Tychus has a straightforward optimal mastery order. Any efficient Tychus build for Hellwalker and Oldschool must consist of the masteries above, and in that particular order, with the only decision point being in which order to pick a pair of masteries (Mindbender and Lightweight Equipment) at level 20 and level 40.

Flaming Moe[edit | edit source]

Flaming Moe is an essential mastery that boosts the survivability of Tychus and his Helldivers, guaranteeing a skilled Tychus player maximum pushing power to reach an early 2500 score. Even after his ultimate, Flaming Moes take aggro priority from strong bosses, allowing Tychus to not flee, but rather stand his ground and keep dealing damage with his auto-attacks. With Flaming Moe and Helldivers, Tychus can skip Ranger mastery until mid-game since his minions will tank spine crawlers for him.

Close Quarter Combat[edit | edit source]

Close Quarter Combat follows Flaming Moe, and it's importance is very obvious. More armor, more damage.

Decision Point to Mitigate Poor Game Design[edit | edit source]

There is an important decision point about whether to pick Lightweight Equipment or Mindbender at level 20. This is always dependent on a single Talent, called Stormbringer, which increases Psionic Storm's area of effect.

Tychus obviously needs Mindbender mastery to slow down enemies caught in his Psionic Storms. However, enemy kiting is only possible either:

  1. Without Stormbringer, with Lightweight Equipment
  2. With Stormbringer, making Lightweight Equipment unecessary

Lightweight Equipment increases the frequency at which Psionic Storms are created. So if Tychus does not have the Stormbringer talent, he will need Lightweight Equipment to create Psionic Storms at a greater frequency to kite efficiently. However, if Tychus has the Stormbringer talent, the increased area of effect will more than compensate for less Psionic Storm creation without Lightweight Equipment.

In the lucky event that Tychus has Stormbringer at or before level 20, pick Mindbender mastery. This will get Tychus ready to kite as soon as he picks his ultimate mastery at level 30. In the unlucky and (much more frequent) event that Tychus does not have Stormbringer, pick Lightweight Equipment. Then, Tychus will be ready to kite only at level 40, where he has to then pick Mindbender. As a consolation, at least the cooldown of Stimpack and Flaming Moe is reduced.

As such Stormbringer, a single talent, determines whether or not to pick the Lightweight Equipment mastery at level 20 or not, which is a terrible design flaw from the developer, that has existed for many years. Its net effect is to firstly equate a single talent with a mastery point and secondly allow a hero to become an efficient kiter as early as 10 levels beforehand.

Ranger[edit | edit source]

Many beginner and intermediate level players tend to pick Ranger before level 40 for Oldschool and Hellwalker. A skilled Tychus player can make clever use of Flaming Moes to constantly remain close to enemies, maintaining his high DPS and reaching his 2500 score by level 30. Additionally, Tychus can easily deal with invisible ravagers of Hellwalker early game, therefore skipping the need for detection. When the team spawns nemesis and the need to push into more dangerous spine crawlers arises and the first toxic hive in the Omegalisk base are encountered, picking Ranger at level 50 is appropriate only then.

Comments on Tychus' other Masteries[edit | edit source]

Haywire Missile[edit | edit source]

This is a common early game pick from beginners. Its main benefit would be early game to reach the 2500 faster. However, its utility quickly dwindles as the game progresses.

Oldschool Scavenging[edit | edit source]

A very good mastery to pick in speedrun Hellwalker games, where minerals are scarce. 

Shadow Nimbus[edit | edit source]

Does not add anything of great value relative to Tychus' other masteries. Good to pick as a late game mastery for movement speed.

Living on the Edge[edit | edit source]

An extremely underwhelming mastery that provides damage increase of 25% if under 40% hp and reduced stim pack cooldown. However, once Tychus reaches 25,000 score and unlocks his ELITE status, it can potentially become a permanent state. Its main benefit, however, would be to spawn a power cube on his position everytime he uses Escalate ability. 

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