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Swann Overview[]

(Updated to v15.0)

Once Swann sets up his missile perimeter properly, he deals by far the highest potential DPS of all heroes in the game.

Swann's Perks for OS and HW for Experts[]

This is the optimal mastery order for non-speedrun multiplayer games for experts who make proper usage of Dismantle + Terminator and would also nuke in the game:

  1. Onslaught
  2. Weaponsmith
  3. Leadership
  4. Absorption

For quick entry of Perks at the beginning of the match, type (without quotes) "-perk owle".

Onslaught adds :

  1. +20% damage to Swann's nukes
  2. +20% to auto-attack damage,
  3. +20% increased movement speed,

Combined with Terminator mastery buffs, Swann can:

  1. Deal very high auto-attack damage
  2. Deal the highest nuke damage of all heroes
  3. Have the highest energy regeneration of all heroes
  4. Have the fastest movement speed

As such, Onslaught is essential for an expert-level Swann to maximize the buffs of Terminator mastery.

Leadership adds an additive bonus of +20% to the damage of Gatlings and Hellfires and is source of constant damage throughout the game.

Weaponsmith perk boost his Gatling and Hellfire damage massively right from the start of the game.

Absorption is the logical perk to pick as perk number 4.

Swann's Mastery Order for OS and HW for Experts[]

Swann's optimal mastery order for OS and HW is very static.

  1. Level 0 = Haywire
  2. Level 10 = Lightweight Equipment
  3. Level 20 = Guerilla Protocol
  4. Level 30 = Satellite Uplink ULTIMATE unlocked
  5. Level 40 = Frontal Assault
  6. 2K Streak = Terminator
  7. Level 50 = Wasteland (For Oldschool, skip Wasteland)
  8. Level 60 = Nuke
  9. Hourly Mastery = Energy

In the early stages of the game, Swann needs a lot of energy. Haywire missiles are Swann's principal source of energy regeneration. Energy regeneration is achieved much more effectively by dismantling either a Hellfire Missile turret or Gatling turret for the increased auto-attack range that it provides to Swann, to always procreate Haywire missiles for energy regeneration by auto-attacking enemies from afar.

Satellite Uplink towers adds an additive bonus of +150% to the damage of Gatlings and Hellfires. An additive bonus is not multiplicative, therefore a combination of both Leadership perk and Satellite Uplink tower buff adds +170% (20% + 150%) to Gatling turrets and Hellfire turrets.

Wasteland mastery grants protection from spell damage from nukes, nukebacks, yagdra shots, toxic auras of bosses, etc. As such, it is an extremely important mastery for Hellwalker games, but can be skipped in Oldschool games where there are no nukebacks or yagdras.

Ideally, Energy mastery is picked towards late game. If played properly, Swann can spam all his turrets without running out of energy thanks to Absorption perk + efficient usage of Haywire Missiles + efficient usage of Terminator. It is only after his 25,000 ELITE that Swann needs to pick Energy mastery since he will slowly run out of energy if he spams every single turret.

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