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Swann Overview[]

(Updated to v14.17)

Once Swann sets up his missile perimeter properly, he deals, by far, the highest potential DPS of all heroes in the game. The best way to play Swann is to always have enemies nearby that you can Haywire. Therefore, Swann should always dismantle a Hellfire Missile turret for the range that it provides, to always procreate Haywire missiles for energy regeneration.

Swann's Perks for OS and HW[]

Swann for Oldschool has 3 Perks that he must definitely pick:

  1. Leadership
  2. Weaponsmith
  3. Compartment
  4. (Hellwalker) Absorbtion

For quick entry of Perks at the beginning of the match, type (without quotes) "-perk lwce".

It should be no debate about the effectiveness of Leadership and Weaponsmith as perks for Swann. Both perks boost his turret damage massively.

Swann does not need Absorbtion on Oldschool for 3 major reasons:

  1. Swann now has a new talent, Dismantle. Dismantling a Hellfire Missile turret provides Swann with great range, and allows him to always trigger his Haywire missile for energy regeneration from his auto-attacks.
  2. Swann always needs Lightweight Equipment mastery. By the time Swann needs more energy regeneration, which happens by level 40 or level 50, he can always pick energy mastery later on.
  3. For Oldschool, there is far less need to place Flaming betties since the only dangerous drops such as spine drops happen during the middle game, and by that time, Swann actually picks Energy mastery. On Hellwalker, there is a need to tank banelings and locusts, since they will decimate unprotected Gatling turrets.

Swann's Mastery Order for OS[]

Swann's mastery order for Oldschool games is very static.

  1. Level 0 = Haywire + Free Lightweight Equipment
  2. Level 10 = Frontal Assault
  3. Level 20 = Guerilla Protocol
  4. Level 30 = Satellite Uplink ULTIMATE unlocked
  5. Level 40 = Energy
  6. 2K Streak = Terminator
  7. Level 50 = Weakspot
  8. Level 60 = Wasteland

Swann needs Frontal Assault to successfully establish aggressive perimeters. A collection of turrets can only be established if previous turrets survive. And Frontal Assault is the logical choice as a level 10 selection. 

Swann's Mastery Order for HW[]

Swann's mastery order for Hellwalker games is very static as well.

  1. Level 0 = Haywire + Free Lightweight Equipment
  2. Level 10 = Frontal Assault
  3. Level 20 = Guerilla Protocol
  4. Level 30 = Satellite Uplink ULTIMATE unlocked
  5. Level 40 = Weakspot
  6. 2K Streak = Wasteland
  7. Level 50 = Terminator
  8. Level 60 = Energy

The first masteries until level 30 are static, just like the mastery order for Oldschool. At level 40, since Swann already picks Absorption perk for Hellwalker, he can move Energy mastery at the very end of the list, in favor of Weakspot, Wasteland and Terminator.

After level 40, Wasteland mastery is essential for Hellwalker games, since this mastery allows Swann's turrets to survive nukes and Yagdra shots.

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