On the elite Hellwalker Speedrunning spectrum, Predator is essential to buff his allies with Battlecry which provides very significant spell damage reduction from nukes and ravager bileshots.
On the other extreme side of the spectrum, for beginners, Predator is an excellent introduction to being an extreme tank. He is much easier to master compared to Dune. In absolute terms though, it would still take a huge number of games to master Predator.
Predator and Dune are the only two heroes with Block, an extremely powerful mastery that prevents him from taking more than 135 damage from any non-spell-based damage.
Predator deals high focused point damage with his Corona Beams while his mandatory toxic waste perk and retribution talent deals mediocre but essential AoE damage. This AoE damage is essential because that is the only way to get his 2500 score in a reasonable amount of time and to prevent him from getting immobilized with broodlings, zerglings, etc.
If you want the optimal perks for Predator for multiplayer Oldschool and Hellwalker games, they are:
- Toxic Waste
- (Hellwalker) Onslaught or Tenacity
There are other fun but less effective ways to play Predator, such as swapping Weaponsmith for Helldivers and try to keep them alive to get your 2500 rapidly. Or Swapping Weaponsmith for Air support. Feel free to experiment in that regards. You will find that your effectiveness without Weaponsmith quickly dwindles as the game progresses. In other words, Predator's total score will be far higher with his optimal perks list above compared to any other combination of perks.
Predator's Corona beams, with the masteries Weaponsmith, Sun God, Unstoppable Force and Booming Voice are extremely powerful focused fire damage dealers. Therefore, Predator cannot afford to waste perks on Helldivers and Air support.
For Hellwalker games with many deaths to be expected and the inevitable toxic brutalisks punishment, pick Tenacity instead of Onslaught.
Predator's Mastery OrderEdit
Predator has an extremely straightforward mastery order for multiplayer Oldschool and Hellwalker games:
- Level 0 = Sun God + Free Lightweight
- Level 10 = Blink
- Level 20 = Adaptive Armor
- Level 30 = Block
- Level 40 = Unstoppable Force
- 2K Streak = Booming Voice/ Immovable Object
- Level 50 = Immovable Object/ Booming Voice
Technically, on Oldschool Predator would need block as early as level 27, if the team triggers traps by progressively clearing buildings. For beginners, picking Block early might be a better idea. In this case, pick Blink at level 30 instead.
For Hellwalker, this is not an issue, since there are no traps that trigger the more dangerous blue, green and purple ultralisks.
For experienced Predator players, Adaptive Armor at level 20 provides more than sufficient survivability in both Oldschool and Hellwalker. But feel free to delay picking Blink for more survivability if you are inexperienced.