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Predator
Predator
Range Unknown
Role Tank
Req. Rank Unknown
Active Skills Corona, Battlecry, Demoralize, Phalanx, Blink
Passive Skills Adaptive Armor, Retribution Field, Inspire, Irradiate

Predator is a powerful melee tank. The most important talent is Adaptive Armor as it gives you an armor buff every time you are hit, stacking up to 15 armor. Adaptive Armor can be further upgraded with talents like Ballistic Foam and combined with Block Mastery, allowing Predator to facetank even bosses and Ultralisks. Combined with the skill Phalanx and the Irradiate it can give you the power you need early game to survive and kill every weak Zerg unit just by staying close to it. When playing Predator it's important to realize that your first priority is to tank the Zerg's damage and to push with your Crap Patrol allies as your damage is negligible. When facing a Boss your best option is to kite it in circles near an Extremely Big Gun, especially late game they can deal massive amounts of damage to a boss. The most important attributes of a Predator are its health, shield, armor, shield armor and energy regeneration.


Masteries

Sun God Mastery

Sun God Mastery increases Corona's damage by 50, its range from 6 to 8, its beam count by 1. It also causes Predator to passively fire a single Corona beam every 15 seconds. The passive shots alone make this generally the best first Mastery.

Weapons Research Mastery

Each stack of Weapons Research Mastery increases the damage of Corona by 10, Retribution Field by 1, and basic attacks by 2, for a total of +100 Corona, +10 Retribution Field, and +20 basic attack damage. It is an effective second mastery largely because of the extra Corona damage.

Lightweight Equipment Mastery

This mastery is important because it reduces the cooldown of Corona - it's also nice to have the other abilities' cooldown reduced. It's a good mastery to take after the Sun God Mastery and Weapons Research Mastery.

Big Game Hunter Mastery

Gives more damage to your Corona against Massive targets (40 per beam) making it a very strong mastery, since you will be dealing with Ultralisks at level 40.

Adaptive Armor Mastery

Adaptive Armor Mastery increases the duration of Adaptive Armor stacks from 8 seconds to 11, and causes each stack of Adaptive Armor to increase Predator's maximum hitpoints by 1%. On its own, it is not extremely useful, however it is a prerequisite for Block Mastery.
We get this mastery late because we need Block in order to tank the late game Ultralisks and Leviathan. The reason we get these talents so late, is because Ultralisks can easily be kited earlier on and tanking them with a low health pool is suicidal.

Block Mastery

Block Mastery applies a passive buff causing all standard attacks to deal no more than 125 damage per hit. This gives Predator unique near-immunity to damage from bosses and Ultralisks. Block does not affect spell damage, however it does affect the attacks of the Hybrid General, allowing Predator to fight the General head-on even without the shields of an Odin.

Nuke Mastery

Nuke Mastery increases the blast radius of Nukes from 8 to 11, gives them +600 damage against Heroic targets (including Hatcheries, Lairs, and Hives), and allows them to be fired anywhere on the map within vision. This is not always extremely useful as the increased blast radius can cause friendly fire problems, but with other Nuke talents it allows players to shred the final Hive cluster and cut off the flow of reinforcements heading across the bridge.

Unstoppable Force

Unstoppable Force is Predator's Score Unlock Mastery. It increases Predator's energy regeneration, movement speed, Inspire's target count, and Corona's damage by 100, beam count, and structure damage. While it is not available in the early game when such enhancements would be most useful, it can provide useful additional pressure during the final push.


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