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Perks are chosen abilities at the beginning of the game that allow for further customization of your hero, before you even start. These perks show up after your hero is selected, and you are given a choice to choose up to 3 perks in total. Each perk has it's own use and some perks have both pros and cons, while others have no negative bonuses whatsoever. All perks available are the same for each hero, except for Dune, who cannot pick Absorbtion.

List of Perks Edit

Perk 1: Onslaught (O) Edit

  • +20% to Spell, Melee, Ranged, and Splash damage.
  • +20% to max shields.
  • +20% to movement speed.
  • Also removes the ability to take Iron Man Mastery.

Perk 2: Deathwish Edit

Removed Perk

Perk 3: Absorption (E) Edit

  • +3 max energy, +0.0195 energy regeneration per spell cast, max 100 stacks
  • +300 max energy and +1.95 energy regeneration when complete

Perk 4: Compartmentalization (C) Edit

  • Removes the mastery point cost of Lightweight Equipment Mastery. Still requires manual picking of Lightweight Equipment mastery in-game and the standard minerals and time to research.

Perk 5: Mercenary (M) Edit

  • +3 Sight Radius.
  • +250 base nuke damage.
  • +5000 minerals at start. In addition, +5000 minerals for every major boss and hive killed. There are 8 hives and 5 major bosses in the game. World event 14 also provides an additional Omegalisk to kill, which counts as a boss for mercenary. Minibosses such as the Angry and Elite Brutalisks do not provide minerals.

Perk 6: Leadership (L) Edit

Non-hero units that a player owns gain +15%, +20%, or +50% Spell, Melee, Ranged, and Splash damage

  • +15%: Swann's turrets, Helldivers
  • +20%: Flaming Betty, support drops, some protoss
  • +50%: Most others

Perk 7: Bug Zapper Edit

  • Provides 10% attack speed buff
  • Grants the hero with a permanent Tassadar Empower, periodic Mjolnir, and periodic Corona
  • Base Empower is 70 / 1.36 = 52 DPS, but this can be boosted significantly with attack speed buffs

Perk 8: Air Support (A) Edit

  • Provides a powerful battle cruiser to permanently follow you with upgraded attacks:
  • ATS Laser Battery: Range 14, Attacks 2, Period 1, Damage 78, Armor Reduction 2
  • ATA Laser Battery: Range 14, Attacks 1, Period 2, Damage 180, Armor Reduction 2
  • Yamato Cannon: Range 14, Attacks 1, Period 8, Damage 275, Armor Reduction 0, Only fires when facing target, only targets certain enemies
  • The Battlecruiser also has a sight radius of 12 and has detection radius of 9.

Perk 9: Toxic Waste (X) Edit

  • Provides 4 Life Regen
  • Provides an irradiate aura debuff range 7 around the Hero, doing 20 damage in period 0.9, with +1 damage per cube picked up, up to a maximum of 50 times for 70 damage total.

Perk 10: Weaponsmith (W) Edit

  • Provides fully researched Weapons Mastery. Is not actually "taken" as a mastery, so it will never trigger a mastery retaliation and doesn't show up as taken in the tab menu, but does count towards masteries taken in Hellwalker

Perk 11: Tenacity (T) Edit

  • Automatically takes Iron Man Mastery at start of game, but will still take 30 minutes to complete, even if the player has taken Onslaught. Does not cause any mastery retaliation.
  • All units/buildings you control also get 20% bonus health.

Perk 12: Doomsday (D) Edit

  • Grants the player "Surgical Strike" talent automatically.
  • Launches a CP nuke near the location of a nuke that does 2500 damage or more and no friendly damage. Surgical Strike also activates at the same time, providing 3*damage^0.5 in minerals
  • Doomsday nukes upgrade as following
    • +110 structure damage every 4 minutes.
    • Massive Blast after 40 minutes
    • Electrostatic Fallout after 80 minutest (+1500 damage to psionic and +900 damage to heroic). This has the negative effect of reducing damage to heroic structures by averaging the bonus between the two attributes.

Perk 13: Helldivers (H) Edit

  • Removes all support drops from the talent pool.
  • Every 160 seconds, a powerful Firebat, Goliath, Marauder, Marine, and Medic will drop on your position if they are not currently alive.
  • These units take 50% spell damage and have a 50 max damage block.
  • They do significantly more damage than normal units, and can be buffed by a 15% if the Leadership perk is taken.
  • Defeating bosses increases hell diver HP by 180, 4-6 life armor, 0.6015 life regen, and 2-5 damage, up to 5 times.

Perk 14: Archaeology (Y) Edit

  • Grants the player Parity Checks and Improved Parity checks talents automatically.
  • Each time an artifact is picked up, the player will receive 2 talents instead of 1, plus an additional 3 level upgrades. When the final artifact is picked up, the player will also receive 2 masteries instead of 1.

Perk 15: Guidance (G) Edit

  • 60 seconds after selecting the guidance perk, the player with the lowest score in the game will receive a guidance stack, up to a maximum of 10. In the event of a tie, it goes to the first player in the list. This action repeats every 13 minutes. If a player already has 10 guidance stacks, it will go to the next lowest player.
  • It takes 27 minutes therefore to get a single player to 10 guidance stacks, assuming all 4 players took guidance.
  • Each stack of guidance provides 5% Spell, Melee, Ranged, and Splash damage, 3% Max Life, 0.1015 Energy Regen, and 2 shield armor.
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