How do you avoid being instantly Killed by Hybrid Dominators? the wiki doesn't have the information on WHAT it is that triggers their instant-kill or even WHY it happens, rather frustrating since it isn't even listed in the current wiki, yet they can kill anyone in 1 hit no matter HP/Shield.
It is rather boring to just sit back and wait for "reinforcements" or for the shielded Odins to arrive to kill them before i dare move on in the last part of the map due to that retarded 1-hit kill ability.
They can suspend you into the air, where anti-air units can target you. Anti-air tends to deal a lot of damage with huge range, thus you'll die alarmingly fast when in proximity of crappers base. They lack detection themselves, so stealth is an option at times. Nukes can also deal with them somewhat effectivley, and can also be used to remove some anti-air structures.
All Hives except those in the Hybrid Genera's Lair and the Brain Bug's Lair have area unlock triggers tied to them. Leaving a Hive active means that you will still get the small stream of units coming from it, but you will not activate the next area of unit spawns.
The main hive that people leave unkilled is the one in the middle. The advantage of not killing it, is that it only spawns zerglings, and when killed, it will spawn a tonn of queens/roaches n such, which needs to be dealt with by someone on 4p. Killing it however, is a lot of XP, and if you combine it with pulling brutalisk, you can pretty much do both at the same time - overall i'd reccomend killing it, as it gets a hassle when you need to deal with it later on. The other hives should pretty much be killed whenever you can.
For lairs, there's one in the middle'ish area around sector 2 i believe, the first lair you encounter if you go the north route. Killing this will usually trigger the mass ultralisk spawns, so you should be careful when triggering this if you're not sure what's going on.
PaladinOne wrote: All Hives except those in the Hybrid Genera's Lair and the Brain Bug's Lair have area unlock triggers tied to them. Leaving a Hive active means that you will still get the small stream of units coming from it, but you will not activate the next area of unit spawns.
That is not correct, the middle Hive doesn't unlock anything outside of a lot of units.
Can you edit the UnitNoTabs template? Can you add a field "Attacks" above the "Range" field because some units have more projectiles than other. And i think you need to edit the Weapon template too for this (not sure). And if you can, make it so that when you don't type anything into the "Weapon" fields, it won't display the weapon image.
I would suggest that an additional permissions level be created between Admin and Member (assuming Wikia allows that the way other MW sites do). This new level would have powers to move and delete/undelete pages, but not, say, be able to change other permissions.
Talk pages create obvious alerts in Recent Changes. Comments in pages don't. Comments in pages are better for one-line messages to other editors (like, Work-In-Progress or Correct As Necessary, things like that), while Talk pages are better for all forms of actual discussion.
Gonna add my two cents: Taking away from the text not only can confuse people new to using wiki systems to head back to a homepage, but it also takes away the purpose of the title: telling people what the wiki is for. Perhaps if you can make an image with CP2 Wiki embeded into the image, like the bottom and make it a little bigger to be read, it would be good.
Either that, or perhaps you can have the image and words in the same image, but the name to the right of it and clear to see.
Is there a way to get a better list of Talents each unit can get outside of levelling up through the game? It's going to be super tedious to get the info from just playing as I often choose without writing them down. Also, I don't know how many talents there are overall for each unit, since there are some I don't see often at all, or if they even have a talent path based on choices. Guess I'll be researching that.
Also, not sure if there's shared Talents, and if so, I'll probably end up making a page for it should it not exist by the time I'm done with Nova.
Each talent has been added to the wiki already, and each article contains which heroes have it, so you could keep the Ctrl key down, open like 10 or 20 talents from the Talents page and check whether your champ can level it or not. http://cp2.wikia.com/wiki/Category:Talent