the new battle net update doesnt fit with the game or something, i tried to play it several times but it lagged like hell, 0 fps and always say 1 or more resources stall for 20-50ms, please update fast, I really like this map
is it possible to edit medics and medivacs AI's just not to suicide into EC? just to wait till next CP wave or stick to the heroes.
maybe add an upgrade/unlock to CP forces a AI used skills? at least passive?
EC upgrades over time? (armor\DPS\skills(i.e. start with normal zerlings 0.0 end with toxic leaping regenerating 3.3)
also should be fine a more balanced CP forces\EC creeps, because CP forces just dying without any purpose 95% of the game time, on my opinion this should be like epic battle on the foreground, not the useless dying.
also good to have is a CP base expansion to the cleared map parts, it makes the game more alive (whatever, supply depoes, enineering bays, 1 lonely barracks etc)
If anything medics should just be removed or forced to follow units, sticking to heroes will cause more deaths than not.
CP units doesn't need buffs atm, if they're "just dying without any purpose" you're not tanking for them properly in the early game and not using them properly. They're not there to create "epic battles", they're there to support and help - you're the one supposed to push shit foward, not them. Buffing enemies isn't really needed atm and giving them a single damage point won't make any difference, nor will giving them regen since the small units will die instantly regardless.
You see, I am not sure how you can tank in the earlygame, i.e. when you are lvl 1-10(nova? anvi?). For me there is just no logical reason to force medic to suicide mission, because it even does not reveal map long enough for other units to attack. Regarding support and help- only support and help is at endgame odin is deployed. For buffing enemies and giving them upgrades over time- it is just to add to the game more diversity, because all waves are mostly looking and acting the same. If they will be different, game will look much nicer. And I am talking not only in regard of zerglings, just all EC units. Also back to the game balance- on normal mode game runs by itself and your help mot needed mostly, on insane and mental- CP forces are just useless most of the time. What is the reason of infantry drop with marine's health 12? It does 1- 2 pts of damage and distracts the EC for 2 seconds.
With a medic behind you, you can easily take damage even without armor if you know how to dodge back in time, ofc you can't take on 30 units at the same time, but you can easily pick them off one by one. There's a reason these difficulites are called "mental" and "insane" - you're supposed to do shit there, not just wait around till your units finally roll throw the enemy, buffing them would make the early game waaay too easy, and the game is easy enough already as it is. Buffing them will not change anything, as 1-2 more armor or damage (no matter the unit) won't make any difference and just be a waste of coding. im sorry, but your ideas are rather silly and if you find it "too easy" or something, try do some solo runs for good times, then you'll get a whole new look on it.
Thank you for carefully listening to my ideas, but I was talking on game divercity, on my opinion it is really important, because it is really a good arcade mod, but you are focusing on foreground, as well as lot of pr0players ike DPS, micro, game timers, builds, etc. If you recall any classic game, something is happening on the background as well constantly. I proposed several "visual enhancements", which would increase the immersion to the mod, they are cosmetic, and are not ruining game mechanics. My proposal is just a proposal, you can ignore it without any problem, but this waste of coding could add some features, which could possibly add more fun. You can recall SC2HOTS last mission, when AI assists you, it is done in a really good way.
Several visual enhancements have already been taken out of the game to increase performance and I still get low fps sometimes and I got a 2k high-end machine with a godly cpu and way above average ram intervals and gfx card.
Believe me, I want to do more and doulbe the amount of units and structures on both sides as well as have more stats and shit, but the SC2 engine is optimized for battles involving roughly 500 units (each structure, creep tumor, hellfire missile, yamato cannon, etc) is 1 unit! When playing CP2, the average amount of units alive during the early and mid game is around 2000.
some buildings at the main base (except defensive) will explode, i.e. after clearing of leviathan base, and barraks and factories and airports will be built there.(?) and if lost - then rebuilt again from main base to forward.
or to reduce number of units some could arrive via drop pods closer to frontline(?), instead of walking all the map?
also what do you think instead of spawning the EC units on designated points (not from buildings) to be delivered by nydus worms, or overlords, or drop pods or whatsoever? (or edit the spawn trigger that location should be empty- because in several places spawned units just appear from nowhere around you)
also many thanks to adding funny NPC's into the game.))
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Dear BlackCud, the Aquila is WAY too overpowered right now. Especially when you compare it to the firebat. It gains armor and damage at a crazy rate. This unit is out of balance compared to other uit, can you addresss this?