CP2 Wiki
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(Full Timed Event list)
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[[Mental]] Difficulity is a timed version of Insane with fixed world events, making it overall easier than insane if you're taking it slowly, as you know what will happen and have "unlimited" deaths, but much more difficult to speed run.
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[[Mental]] Difficulity is a timed version of Insane with fixed world events, making it overall easier than insane if you're taking it slowly, as you know what will happen and have "unlimited" deaths, but much more difficult to speed run.
 
==Time and Death Penalties==
 
==Time and Death Penalties==
 
Unlike Hard and Insane difficulties, Mental Difficulty does not have a limit on players' lives. In stead, Mental Difficulty has an internal variable, the Mental Difficulty Level. Every time a player dies, difficulty increases by 1. Additionally, unlike other difficulties, the game becomes more difficult as time passes. Every 31 minutes, difficulty increases by 1. Every 4 hours, difficulty increases  by 1 per minute for 5 minutes. Every 6 hours, difficulty increases by 1 per minute for 100 minutes. (If the games goes for 6 hours and you haven't lost or won yet, you will lose.)
 
Unlike Hard and Insane difficulties, Mental Difficulty does not have a limit on players' lives. In stead, Mental Difficulty has an internal variable, the Mental Difficulty Level. Every time a player dies, difficulty increases by 1. Additionally, unlike other difficulties, the game becomes more difficult as time passes. Every 31 minutes, difficulty increases by 1. Every 4 hours, difficulty increases  by 1 per minute for 5 minutes. Every 6 hours, difficulty increases by 1 per minute for 100 minutes. (If the games goes for 6 hours and you haven't lost or won yet, you will lose.)
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# 14:00 - Abberiation drops
 
# 14:00 - Abberiation drops
 
# 20:20 and every 10 min and 10 second afterwards : Jump banelings will roll from the middle (or the final hive) towards the base.
 
# 20:20 and every 10 min and 10 second afterwards : Jump banelings will roll from the middle (or the final hive) towards the base.
# 31:00 - The mental "bad" counter will increase by one, and drop stuff. the first drop, without deaths, will usually be a mixture of abbers and roach/hydra.
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# 31:00 - The mental "bad" counter will increase by one, and drop stuff. the first drop, without deaths, will usually be a mixture of abbers and roach/hydra.
 
# 32:50 - 3 Spinecrawler drops
 
# 32:50 - 3 Spinecrawler drops
 
# 33:00 - Roaches with eggs drop (may be sooner)
 
# 33:00 - Roaches with eggs drop (may be sooner)
# 48:00 - Hive guardien spawns from the middle.
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# 48:00 - Hive guardien spawns from the middle.
All of these events are on the same timer as the first one, so the roaches will drop every 8:20, which means at 8:20, 16:40, 25:00 and so forth. The same counts for all the other events.
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All of these events are on the same timer as the first one, so the roaches will drop every 8:20, which means at 8:20, 16:40, 25:00 and so forth. The same counts for all the other events.
   
 
== Timed Events==
 
== Timed Events==
While other difficulties have randomized World Events occurring at randomized times, Mental Difficulty has roughly fixed World Event times and order.
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While other difficulties have randomized World Events occurring at randomized times, Mental difficulty has World Events occur every 23 +/- 2 minutes, in a fixed order.
#23:40 - Hybrid Dominators -  3 [[Hybrid Dominator]]s spawn on the platform above the southwest Sector 1 - Sector 2 border, and attack-move towards the CP Orbital
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#Hybrid Dominators -  3 [[Hybrid Dominator]]s spawn on the platform above the southwest Sector 1 - Sector 2 border, and attack-move towards the CP Orbital
#49-52 mins - Defensive Structures on the Eastern Bridge - 3 clusters of 10x HP / 3x Damage [[Spine Crawler]]s and [[Spore Crawler]]s spawn blocking the main eastern pathway in Sector 2.
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#Eastern Bridge Defensive Structures - 3 clusters of 10x HP / 3x Damage [[Spine Crawler]]s and [[Spore Crawler]]s spawn blocking the main eastern pathway in Sector 2.
#1:19-1:21 - Roach Warrens - 4 Roach Warrens, with Spine and Spore Crawlers, spawn at the end of the main eastern Sector 2 pathway, at the foot of the bridges leading North to the Leviathan and East to Sector 3.
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#Roach Outpost- 4 Roach Warrens, with Spine and Spore Crawlers, spawn at the end of the main eastern Sector 2 pathway, at the foot of the bridges leading North to the Leviathan and East to Sector 3.
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#Dark Particle Cloud
#1:48-1:51 - Black screen event
 
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#Personal Battlecruisers
#2:23'ish - Battle cruiser event
 
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#Omegalisk Final Boss
#2:48 - Omegalisk will spawn from the enemy boss and patrol around
 
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#Enemy Nukes
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#Structure Toxic Auras
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#Center Island Defensive Structures
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#Mutalisks
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#Player Infestation
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#Western Bridge Defensive Structures
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#Twin Odins
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#Pirate Blockade
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#Spine Crawler Drops in CP Base
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#Mega Spore Crawler
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#Protoss Armada
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#Invisible Creature
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#Overlord Drops

Revision as of 22:27, 18 August 2015

Mental Difficulity is a timed version of Insane with fixed world events, making it overall easier than insane if you're taking it slowly, as you know what will happen and have "unlimited" deaths, but much more difficult to speed run.

Time and Death Penalties

Unlike Hard and Insane difficulties, Mental Difficulty does not have a limit on players' lives. In stead, Mental Difficulty has an internal variable, the Mental Difficulty Level. Every time a player dies, difficulty increases by 1. Additionally, unlike other difficulties, the game becomes more difficult as time passes. Every 31 minutes, difficulty increases by 1. Every 4 hours, difficulty increases  by 1 per minute for 5 minutes. Every 6 hours, difficulty increases by 1 per minute for 100 minutes. (If the games goes for 6 hours and you haven't lost or won yet, you will lose.)

Every time Mental Difficulty increases, it  triggers one or more "Something Bad Happens" events, in the form of additional EC units attacking. These attacks come in the form of Zerg Drop Pods containing a variety of units, but as the Difficulty Level rises, additional Something Bad Happens events trigger and other more dangerous threats start to spawn as well. If the Difficulty Level reaches 3, Spine Crawler drops start falling. If the difficulty reaches 5, two Hive Guardians and a Brutalisk are also spawned in the EC base, and attack-move towards the CP Orbital. If the difficulty reaches 6, two Brutalisks and two Omegalisks are spawned. As the difficulty increases beyond that point, additional Brutalisks, Hive Guardians, and Omegalisks are spawned. When multiple Something Bad Happens events trigger, they occur on 5-second intervals. These additional boss-level enemies spawning have another issue with them...

Cloaked enemies

Detector becomes a necessary feature on this difficulty because bosses, hives and some enemies become permanently cloaked. Characters like Nova and Predator might want to take the Air Support Perk because the Battlecruiser has small area detection as well.

Full list of cloaked enemies

  1. Broodling
  2. Brood Lord (and broodlings they summon)
  3. Hive
  4. Hive Guardian
  5. Brutalisk
  6. Omegalisk

Lurkers are cloaked on other difficulties and are unchanged.

Surprise from Protoss Artifacts

When collecting protoss artifacts beware of enemies that might (or may not) appear.

Following can happen when collecting Artifact:

  1. Nothing happens
  2. Hostile Archon (more than one late-game) spawns
  3. Hostile Hybrid Dominator spawns

The last option is especially dangerous in some locations because his "Void Prison" (aka force-choke) makes you an airborne target for enemy spore crawlers. For some characters that could be lethal.

Extra Timed Waves

In certain time periods extra-powerful waves of enemies will appear.

Time goes as follows:

  1. 8:20 - A mixture of either pure slow roaches or roach/hydra drops
  2. 10:30 - Wave of huge (+hp +dmg) Raptors on northern entrance
  3. 13:00 - Small zerglings drop
  4. 14:00 - Abberiation drops
  5. 20:20 and every 10 min and 10 second afterwards : Jump banelings will roll from the middle (or the final hive) towards the base.
  6. 31:00 - The mental "bad" counter will increase by one, and drop stuff. the first drop, without deaths, will usually be a mixture of abbers and roach/hydra.
  7. 32:50 - 3 Spinecrawler drops
  8. 33:00 - Roaches with eggs drop (may be sooner)
  9. 48:00 - Hive guardien spawns from the middle.

All of these events are on the same timer as the first one, so the roaches will drop every 8:20, which means at 8:20, 16:40, 25:00 and so forth. The same counts for all the other events.

Timed Events

While other difficulties have randomized World Events occurring at randomized times, Mental difficulty has World Events occur every 23 +/- 2 minutes, in a fixed order.

  1. Hybrid Dominators -  3 Hybrid Dominators spawn on the platform above the southwest Sector 1 - Sector 2 border, and attack-move towards the CP Orbital
  2. Eastern Bridge Defensive Structures - 3 clusters of 10x HP / 3x Damage Spine Crawlers and Spore Crawlers spawn blocking the main eastern pathway in Sector 2.
  3. Roach Outpost- 4 Roach Warrens, with Spine and Spore Crawlers, spawn at the end of the main eastern Sector 2 pathway, at the foot of the bridges leading North to the Leviathan and East to Sector 3.
  4. Dark Particle Cloud
  5. Personal Battlecruisers
  6. Omegalisk Final Boss
  7. Enemy Nukes
  8. Structure Toxic Auras
  9. Center Island Defensive Structures
  10. Mutalisks
  11. Player Infestation
  12. Western Bridge Defensive Structures
  13. Twin Odins
  14. Pirate Blockade
  15. Spine Crawler Drops in CP Base
  16. Mega Spore Crawler
  17. Protoss Armada
  18. Invisible Creature
  19. Overlord Drops