CP2 Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
 
* Medics will not change targets unless the target they are healing dies or reaches full health. This means that if all available Medics are healing CP infantry, none of them will transfer to healing a nearby hero in need.
 
* Medics will not change targets unless the target they are healing dies or reaches full health. This means that if all available Medics are healing CP infantry, none of them will transfer to healing a nearby hero in need.
 
* When Medics do not have any valid healing targets, they blindly walk forward into the EC forces and die almost immediately.
 
* When Medics do not have any valid healing targets, they blindly walk forward into the EC forces and die almost immediately.
βˆ’
* Most damningly, Medics have standard infantry collision sizes. This means that it is very, very easy for a cluster of medics to group up behind a hero and block the hero's ability to run away, thus causing the hero to die to an incoming threat, commonly a charging [[Ultralisk]]. This is why Medics are often seen as more of a hindrance than a help.
+
* Most damningly, Medics have standard infantry collision sizes. This means that it is very, very easy for a cluster of medics to group up behind a hero and block the hero's ability to run away, thus causing the hero to die to a charging [[Ultralisk]]. This is why Medics are often seen as more of a hindrance than a help.
   
 
=== '''Skibi's Angel''' ===
 
=== '''Skibi's Angel''' ===
Please note that all contributions to the CP2 Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)