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While lowering all the cooldowns is a great thing to have, not every role needs to have their cooldowns and abilities lowered to near spammable levels. There are those, however, who will solely rely on this and is part of their core gameplay.
 
While lowering all the cooldowns is a great thing to have, not every role needs to have their cooldowns and abilities lowered to near spammable levels. There are those, however, who will solely rely on this and is part of their core gameplay.
 
* Nova paired with [[Strafe]] (and her cooldown reduction Talent *To be added later*<!-- Talent I'm looking for increases the firing speed of Strafe. -->) add a lot of fire rate, giving high DPS. This is her main ability and is used nearly all the time for wave clearing or quickly taking out high health targets. It is also used in combination with the Talent [[Hunter Killer]] to quickly escape bad situations or chase down targets of interest, provided you have the cooldown talent listed above as well.
 
* Nova paired with [[Strafe]] (and her cooldown reduction Talent *To be added later*<!-- Talent I'm looking for increases the firing speed of Strafe. -->) add a lot of fire rate, giving high DPS. This is her main ability and is used nearly all the time for wave clearing or quickly taking out high health targets. It is also used in combination with the Talent [[Hunter Killer]] to quickly escape bad situations or chase down targets of interest, provided you have the cooldown talent listed above as well.
* Zeratul <!-- I'm not 100% sure on Zeratul's playstyle, but I do know that he's heavy on spells so I added him to the list. -->
+
* Zeratul *To be added later*<!-- I'm not 100% sure on Zeratul's playstyle, but I do know that he's heavy on spells so I added him to the list. -->
   
 
== Perks ==
 
== Perks ==

Revision as of 07:32, 25 July 2015

Lightweight Equipment Mastery
Lightweight Equipment Mastery
Hero TychusSwannTassadar
NovaPredator
Major Anvil
Description You will spend the next minerals you earn to upgrade your equipment step by step. Each upgrade step will reduce the cooldowns for all your primary skills. The cost of each upgrade step varies slightly. Research will run in the background and you will periodically be notified of its progress.
Effects cooldown abilities
4000-5000 minerals

Lightweight Equipment Mastery is key for those who depend on casting skills and spells repeatedly as fast as possible, or who just want to lower the cooldown by a decent amount. Choosing this mastery is one of the best ways to lower cooldown for your abilities, but will require higher energy regeneration to compensate for the higher skill usage. This is best paired with Energy Mastery.

Core users

While lowering all the cooldowns is a great thing to have, not every role needs to have their cooldowns and abilities lowered to near spammable levels. There are those, however, who will solely rely on this and is part of their core gameplay.

  • Nova paired with Strafe (and her cooldown reduction Talent *To be added later*) add a lot of fire rate, giving high DPS. This is her main ability and is used nearly all the time for wave clearing or quickly taking out high health targets. It is also used in combination with the Talent Hunter Killer to quickly escape bad situations or chase down targets of interest, provided you have the cooldown talent listed above as well.
  • Zeratul *To be added later*

Perks

Lightweight Equipment Mastery is linked to the Perk ___. Choosing this perk at the start will allow you to instantly be able to choose the mastery and making it free of mineral charge, but in exchange for maximum energy and energy regeneration over time. This is best paired with the Perk ___ which offsets both costs of this perk by just using abilities, effectively making this entirely free. By doing so, you end up losing a perk slot that could be used for something else, so there is a balance to consider.