FANDOM


Energy Mastery
Energy Mastery
Hero TychusSwannTassadar
NovaPredator
Major Anvil
Description Let the power lines flow through you and become the ultimate embodiment of true energy.
Effects energy restore
energy max
shield restore delay

This mastery will increase your energy regen and maximum energy. In the current state of the game, this mastery is only really useful early on (at level 20) for Swann and Tassadar, as the other heroes have much stronger masteries to pick from. This mastery is very good in the late game for the remaining heroes, as it allows more abilities to be used.

Summary Edit

Swann EnergyMax="90"
EnergyRegenRate="1.398400"
ShieldRegenDelay="1.000000"
Tassadar ShieldRegenDelay="1.000000"
EnergyRegenRate="1.500000"
EnergyMax="105"
Nova ShieldRegenDelay="1.000000"
EnergyRegenRate="1.699200"
EnergyMax="125"
Predator ShieldRegenDelay="1.000000"
EnergyRegenRate="1.500000"
EnergyMax="100"
Anvil ShieldRegenDelay="1.000000"
EnergyRegenRate="1.398400"
EnergyMax="120"
Fury ShieldRegenDelay="1.000000"
EnergyRegenRate="1.398400"
EnergyMax="100"
Pyro ShieldRegenDelay="1.000000"
EnergyRegenRate="1.398400"
EnergyMax="100"
Acquila EnergyMax="100"
EnergyRegenRate="1.300700"
ShieldRegenDelay="1.000000"
Messiah EnergyMax="100"
EnergyRegenRate="1.300700"
ShieldRegenDelay="1.000000"

"Source Code" Edit

        <EffectArray Reference="Unit,Swann,EnergyMax" Value="90"/>

        <EffectArray Reference="Unit,Swann,EnergyRegenRate" Value="1.398400"/>

        <EffectArray Operation="Subtract" Reference="Unit,Swann,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Operation="Subtract" Reference="Unit,Tassadar,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,Tassadar,EnergyRegenRate" Value="1.500000"/>

        <EffectArray Reference="Unit,Tassadar,EnergyMax" Value="105"/>

        <EffectArray Operation="Subtract" Reference="Unit,Nova,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,Nova,EnergyRegenRate" Value="1.699200"/>

        <EffectArray Reference="Unit,Nova,EnergyMax" Value="125"/>

        <EffectArray Operation="Subtract" Reference="Unit,ARPPredator,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,ARPPredator,EnergyRegenRate" Value="1.500000"/>

        <EffectArray Reference="Unit,ARPPredator,EnergyMax" Value="100"/>

        <EffectArray Operation="Subtract" Reference="Unit,AnvilSieged,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Operation="Subtract" Reference="Unit,Anvil,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,AnvilSieged,EnergyRegenRate" Value="1.398400"/>

        <EffectArray Reference="Unit,Anvil,EnergyRegenRate" Value="1.398400"/>

        <EffectArray Reference="Unit,AnvilSieged,EnergyMax" Value="120"/>

        <EffectArray Reference="Unit,Anvil,EnergyMax" Value="120"/>

        <EffectArray Operation="Subtract" Reference="Unit,Fury,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,Fury,EnergyRegenRate" Value="1.398400"/>

        <EffectArray Reference="Unit,Fury,EnergyMax" Value="100"/>

        <EffectArray Operation="Subtract" Reference="Unit,Pyro,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,Pyro,EnergyRegenRate" Value="1.398400"/>

        <EffectArray Reference="Unit,Pyro,EnergyMax" Value="100"/>

        <EffectArray Reference="Unit,Aquila,EnergyMax" Value="100"/>

        <EffectArray Reference="Unit,Aquila,EnergyRegenRate" Value="1.300700"/>

        <EffectArray Operation="Subtract" Reference="Unit,Aquila,ShieldRegenDelay" Value="1.000000"/>

        <EffectArray Reference="Unit,Messiah,EnergyMax" Value="100"/>

        <EffectArray Reference="Unit,Messiah,EnergyRegenRate" Value="1.300700"/>

        <EffectArray Operation="Subtract" Reference="Unit,Messiah,ShieldRegenDelay" Value="1.000000"/>

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