The Doomsday Perk allows for Doomsday Nuke.
Mechanics of Doomsday Nuke[]
A Doomsday Nuke:
- Is launched by the CP force immediately after a player's Surgical Strike nuke lands
- Is always centered on a nearby enemy structure
- Land much quicker at its target
- Deals no friendly fire
A nuke is considered a surgical strike if it deals at least 2500 damage and causes no friendly fire.
Talents Supplied by Doomsday Perk[]
The Doomsday perk automatically supplies the following 4 talents:
- Surgical Strike (3 x sqrt(Damage) worth of minerals)
- Nuclear Winter (50% massacre chance to -15 minerals from nuke cost, 15 times up to -225 minerals)
- Electrostatic Fallout (+1500 Psionic, +900 Heroic)
- Rainmaker (Every 6th nuke spawns a BC for the player. Additionally each nuke has 5% chance of spawning a BC)
The Surgical Strike talent refunds 3 x sqrt(Damage) worth of minerals (minimum 150) for both the normal nuke and the extra doomsday nuke.
Damage Calculations[]
Nukes have a base damage of 600 +1200 vs structure, with 100% damage within radius 4, 75% damage within radius 6, and 50% damage within radius 8.
The doomsday nuke upgrades based on game time:
- +110 structure damage every 4 minutes until 120 minutes, up to +3300 structure damage at 120 minutes. This means a total of (1200+3300 = 4500) damage to structures at 120 minutes.
- Massive Blast after 40 minutes
- Electrostatic Fallout (+1500 Psionic, +900 Heroic) after 80 minutes
Therefore, at 120 minutes, maximum damage
- To Structure is: 600 + 4500
- To Heroic is: 600 + 900
- To Psionic is: 600 +1500
Special Considerations against Hives[]
Note that bonus damage is averaged between the highest and the lowest bonus if it matches a unit, such as Heroic Structures like Hives. This means that peak damage for a doomsday nuke occurs at 76 minutes before the nukes are upgraded with +900 Heroic damage, which cuts the damage down from 600 + 3290 (structure) to 600 + [3400 (structure) + 900 (Heroic)] / 2.
Against heroic structures like hives, this perk maxes out at the 76th minute mark, doing 600 + 3290 (structure) = 3890 damage.
After the 80th minute, the damage drops to 600 + (3400 + 900) / 2 = 2750 damage to hives, capping out at 3300 damage.