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[[File:Difficulty-comparison-screenshot.jpg|thumb|800x800px|centre|Difficulty selection as shown at the start of the game.]]
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[[File:Difficulty-comparison-screenshot.jpg|thumb|800x800px|centre|Difficulty selection as shown at the start of the game.]]There are currently four difficulties in Crap Patrol 2 which have a huge impact on how the map plays out. Select a difficulty from the following list for further details or take a look at the quick comparison table below.
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* [[Normal]]
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* [[Hard]]
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* [[Insane]]
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* [[Mental]]
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{| class="article-table"
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!
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!'''NORMAL'''
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!HARD
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!INSANE
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!MENTAL
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|-
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|'''Enemy Toughness'''
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|100%
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|~150%
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|~175%
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|~200%, see Specials
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|-
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|'''Enemy Offense'''
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|100%
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|~125%
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|~135%
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|~150%, see Specials.
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|-
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|'''Nukes'''
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|1000 base cost
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|1250 base cost
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|2000 base cost
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|2000 base cost
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|-
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|'''Player Respawn'''
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|Unlimited
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|10
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|0
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|Unlimited
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|-
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|'''World Events'''
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|Random, rare
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|Random, frequent
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|Random, rare
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|Fixed order, frequent
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|-
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|'''Rank Points'''
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|x1
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|x2
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|x3
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|x4
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|-
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|'''Specials'''
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|
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* Increased experience gain
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* CP spawns additional reinforcements
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|
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* Limited respawns
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* CP spawns additional reinforcements
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* Free starting talent point.
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|
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* Death is permanent. No ability to respawn.
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* Two free starting talent points.
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|
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* Some enemies have increased range or damage. Several enemies and structures are cloaked.
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* Game becomes harder every 31 minutes.
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* Game becomes insanely hard after 4 hours.
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* Game becomes unbeatable after 6 hours.
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* If a player dies, the game will become harder.
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* Most Rank unlocks do not apply, but players start with increased minerals and talent points.
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* Players start with a free Mastery point.
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|}
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[[Category:Difficulty]]

Latest revision as of 16:03, 22 October 2018

Difficulty-comparison-screenshot

Difficulty selection as shown at the start of the game.

There are currently four difficulties in Crap Patrol 2 which have a huge impact on how the map plays out. Select a difficulty from the following list for further details or take a look at the quick comparison table below.

NORMAL HARD INSANE MENTAL
Enemy Toughness 100% ~150% ~175% ~200%, see Specials
Enemy Offense 100% ~125% ~135% ~150%, see Specials.
Nukes 1000 base cost 1250 base cost 2000 base cost 2000 base cost
Player Respawn Unlimited 10 0 Unlimited
World Events Random, rare Random, frequent Random, rare Fixed order, frequent
Rank Points x1 x2 x3 x4
Specials
  • Increased experience gain
  • CP spawns additional reinforcements
  • Limited respawns
  • CP spawns additional reinforcements
  • Free starting talent point.
  • Death is permanent. No ability to respawn.
  • Two free starting talent points.
  • Some enemies have increased range or damage. Several enemies and structures are cloaked.
  • Game becomes harder every 31 minutes.
  • Game becomes insanely hard after 4 hours.
  • Game becomes unbeatable after 6 hours.
  • If a player dies, the game will become harder.
  • Most Rank unlocks do not apply, but players start with increased minerals and talent points.
  • Players start with a free Mastery point.